![]() ![]() ![]() The goal is not to provide all possibilities of units combinations, but to share a quick list of decks that will allow you to taste different nations, thematics and eras. ![]() However, we will try to keep 1 deck per combination of bonuses. Vehicles varies a lot depends on the country you were playing, but the general idea is 1 auto-cannon to swipe infantry, 1 TOW for anti tank, and 1 support vehicle to help your infantry. Profit The list is very short for now, but it will be completed thanks to community proposals. In most cases, air-defense should be the most important thing you will worry about. You can bring some long range weapon to do counter-barrage, but that is the lowest priority unless you were playing support. You dont have as much individual unit control as when you create a deck. otherwise make a mix of units at different price.įor support, the mortar is really helpful. Find helpful customer reviews and review ratings for Wargame: Red Dragon. if you were playing motorized or Mechanized, try bring more rifleman and add some support units (recoil-less gun, grande launcher, flame thrower, etc)įor Armor, bring the best you have if you are not playing Armor. Wargame: Red Dragon Battle Guide to Create Effective Deck with The rationnal and Multiplayer Demonstration By Attila. (The idea is use heli to carry resource to a forward position, and use the truck to deliver them to front line)įor Infantry, rifleman + AT missile + AA Missile is a good start point. One Decks, 0 Unlimited G Number of Go rounds per player -5 No Limit, 0 Unlimited K kill/death ratio-75 To. Or you may remove 1 fob and add one more truck. I think for new learner a general idea is try to make a balanced deck with its own strengths.įor me I usually take full deck for logistic, 1 command, 2 fob, 1 heli 1 truck (if the heli is poor, just two truck). ![]()
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